I figured out the issue (The "I need your help" dialog not showing). If you want to create a follower with a particularly high value, say +100 Magicka Offset for a spell-casting follower, you can do so here. Now I'm off to the Creation Kit wiki to get deeper into modding! that panel for creating Relationships don't want to show :/. When you click it, assuming the Creation Kit doesn't crash, it will open the Windows file browser in your Skyrim folder. (Tip: All plugins are mods, but not all mods require plugins.). However, it would seem that it's tricky getting any kind of spells to work well for followers. and the real world. FlamesLeftHand. Skyla's tutorial on YouTube is a lot more in depth with clearer concise instructions -- but again, I'd highly suggest trying it with this method first. All of the interior cells are located under the first listing, Interiors, in the World Space drop-down box. j-u-i-c-e (author) from Waterloo, On on March 17, 2013: @153x: Are you getting the confirmation dialog after pressing Ctrl + F4? (The others should be 0. For those of you having trouble with the dialogue, only certain voices will allow you to make followers that will actually follow. If you put your follower in a tavern, for example, they will walk around, sit down and eat, and even stir the cook pot. NPCs who can be married will be part of a faction, marriage-faction. I made sure that I loaded all the mods I used when I made him into the CK. Check section 6 under Pick a Voice Type. It has a fairly detailed guide to finding things in the editor.). in the CK. for it's intent, it is perfect. You have to save your file a lot because the editor crashes a lot and you don't want to have to redo a bunch of stuff. @j-u-i-c-e I have tried 3 separate voices from the correct list. You'll need to replace those scripts for the Creation Kit to update the quest properly. Basically, if they can't use it in combat, they can't use it at all. Then, after reading through some of the posts here, I tried changing the voice. Optional: Edit the DialogueFollower quest to remove the default bow and arrows from all followers. When I first imported him to the game, strictly following your guide, everything worked fine. Oh, and those scripts are actually there where they should be, CK doesn't want to recognize them apparently. It might take you a while to find the cell you're looking for, but you can make your job easier by opening a cell that seems close to where you want to be and then navigating through the world space in the Render window. I'm not sure what the problem is, but it sounds like it could be related to Hearthfire which I never got around to downloading. The process works like this: Do a bit of work on your character, click OK, (the Actor box with your character disappears), save your file, reopen the character, do more work, click OK, (the Actor box disappears), save again. Even though i've been modding skyrim for years i honestly never did any mod myself, only ported some animations. They're pretty scarce on being very specific such as you. j-u-i-c-e (author) from Waterloo, On on July 16, 2013: @Anibalus: Your character is in the Object window (usually the upper left window), under Actors. To avoid this, I generally save my mods as soon as the editor is done loading the Skyrim.esm. Double checked the esp file was enabled. To add items directly to their inventory, find the appropriate category in the Object window under Items and drag objects from the list to the Inventory list in the NPC window. If you release your character as a mod, be sure to include the .nif and .dds files along with it so that others don't encounter your bug, and be sure to keep the file structure intact so that the game can find them. Set Morality to Any Crime if you plan on committing any. If you want to be able to marry your follower, drag in the PotentialMarriageFaction as well. You too can learn how to create custom followers and marriage partners for "Skyrim". And then click "Save" as an .esm file in skyrim/data/ and it saves. Set Morality to Any Crime. 4. Do you have a link to a run down of the kind of scripts that could get him up to speed? I'm going to put Dundaryn in the Drunken Huntsman, a good place for a worldly Bosmer with a taste for adventure. ok followed this guide and it worked wonderfully, until i tried to marry my new NPC everything went smooth in the temple of mara until after the wedding i talked to my new bride, and she was asking about living arrangments she said "oh but we have to find a place big enough for your kids to" then she closed the dialog and walked away. Vanilla followers go down when they reach 10% of their Health.). The LightFoot perk is useful to avoid springing traps when sneaking. Have i done something wrong? This is likely the problem for you guys that are having trouble accessing and saving your files. can't figure out where that is coming from. There are two basic kinds of 'worlds': interiors and exteriors. Like I said, I'm exporting the face settings and it still won't cooperate. i made an op follower called yulda she is in the bannered mare in whiterun but she is all glowy and has spriggian effects ca anyone help. Combat styles are located in the Object window under Miscellaneous, Combat Styles. You have to mod the original race mod or you need to recreate the parts of the race mod you need (which is probably all of it) inside your follower mod. I had FemaleNord selected. Because you loaded and saved your mod without loading the unintentional edit, the CK will 'wipe out' the previous mistake. Check the Unique flag to let the game know there is only one of your character in the game (as opposed to a bandit or conjurer, for example). In case that the mod is useless for this matter, ¿Can I do it via creation kit? Radiant AI treats this as if you declined marriage and removes them from the faction. The only difference is that you export your character's appearance from the console in-game, rather than the custom character you created earlier in the tutorial. It isn't hard, but if it's your first time using the editor, it does require a bit of reading so that you understand the decisions that you're making. You can save your plugin (or mod) from the File menu, or by clicking on the little floppy drive icon. Like if I turn it into a mod will it be available to download? Is there a console command to force it? Or is there one like this? 1. The last thing you need to do is pick a voice for your character. I'm not sure what's causing it, since I don't have the issue myself. For example, if I place my NPC inside my house, and I want him to mess around there for a while and then go outside and wander around the yard, how do I do that? open the mcm menu and click familiar faces and edit it to the voice you want it to have and some other stuff. All of the followers in the game use a select number of voices, and it's important that you use one of these voices for your own character or the game won't be able to execute the dialogue that allows you to interact with them. Set either Essential or Protected, flag as Unique, and pick an authorized voice from the VoicesFollowerNeutral formlist. Exit the character creation screen and save your game. im going to look at faendal and see if his dialog can be copied. What did I do wrong? I am so confused .. This is partly for the simple reason that the AI isn't smart enough to know when to use them, partly because some of the spells don't make sense for anyone but the player to use (eg. I don't understand the rest from there. Or has the command been changed? I verified the integrity of my game cache via Steam, redid the thingiemajiggy Edit the DialogueFollower Quest, and I didn't get the error this time. If your follower's name is not being used by any other character in the game, you can make the ID the same as the Name, which is the way most of the vanilla NPCs are set up. As a heads-up, you can't save your plugin with the NPC editor window open (or any of the other dialog windows) so click OK to save your current settings, save your plugin, and then re-open the NPC editor to continue working. If you plan on releasing a mod to the public, you should definitely do this out of consideration for people who download and use your mod. Dealing with editor warnings and cleaning your mod are rather large topics that are well beyond the scope of this article, unfortunately, but a lot of good information can be found on the Creation Kit wiki and in the official Bethesda forums. Ugh. Find your character's .npc file, which should be named after your NPC, select it, and click Open to import it into the Creation Kit. If you leave it at Unaggressive, he won't attack, but if you put it too high, he'll attack everything in sight. The followers in Skyrim can be handy in a pinch, and make for great pack mules, but if you've put a few hundred hours into Skyrim, you're probably getting a little bored of the housecarls and hirelings. I love to explore the relationship between the fictional worlds we create for movies, books, games, etc. This guide works like a charm. I don't know what's wrong :/. I just got Lydia, might that have anything to do with it? thx for your speedy response. Set it to Aggressive so that he will engage enemies, but not random civilians. Here is a list of potential partners. If you have a 64-bit system, for most people, the file path will be, C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\. The following 68 pages are in this category, out of 68 total. That's why your followers seem to go down easier and easier the longer you keep them. This check box is used by Lydia, the female Stormcloaks and Thalmor and many of the female Orcs, so if you want that look for your character, check this box. This will create a new NPC file and open it in the editor. The subcategories you're most likely to be interested in are Armor, Weapons, and Ammo. Everything was going well until I got to the relationship tab, I made sure that I had the Unique Flag checked but it still didn't work when I tried to create a new relationship. That way the overhaul mod can overwrite your changes to this quest. If your character is stuck inside the floor or ground for some reason, hold down the Z key while dragging to drag them up out of it and then press F to drop them back on top of the ground. her hair covers most of it, but it shows up bigtime on her forehead. made a change to the game you didn't want to make). If i can overcome this obstacle, i am considering sharing her on skyrim nexus, with the author's permission of course. If you're really interested in creating custom followers that depend on other mods, you're going to need to learn race modding and body modding. Thanks in advance. REQUIRES: SKYRIM.ESM, UPDATE.ESM & SKSE (SKYRIM SCRIPT EXTENDER) NO DLCs NEEDED, but can be used with all DLCs without adaptations! Now I can make my own, I've just finished the first (very basic) one and its working perfectly. If there is a way to do this Im wondering if it might be through a faction just like you get assigned to playerMarriedFaction if you get married. Reviews. It should be linked at the bottom of this tutorial. Recently, I've had problems saving new mods after I've started working on them. Followers without AI packages will return to their starting location when you dismiss them. it was by far the biggest help of all the information sources i could find. Cheats. Fear). Make sure Unique is flagged, click OK to close the NPC dialog, save your mod, and reopen your NPC to make sure Unique is still checked. This is actually very straightforward (though it can be time-consuming) because you create their appearance exactly the same way you create any other character. You'd have to open the race mod, see how those are set up, and set them up the same way for your mod. I'm not too sure how the other stats work, though I know a good chunk of them only apply to dragons, so you're own your own here. for anyone that want a fatser way i recommend familiar faces it requires skyui jcontainers and maybe some other mods and how to use it is simple. Also, modders who create new skin textures can probably identify the problem and help you sort it out. Usually, if an NPC won't talk to you, it's because they either don't have the voice files, or the dialogue conditions haven't been met. Set the Relationship Level to Ally (Lover might also work for a marriage partner--it might affect dialogue, for example--but I've never used it and I know for sure that Ally works). You can cycle through all of the warnings by clicking 'Yes' or just click 'Yes to All' to jump past them. Try a voice like the Female Even toned or something of the sorts. (Don't hold down any buttons on the mouse when rotating.) User Info: gaming_yakuza. There are several ways to obtain an Amulet of Mara. Potential Marry: add faction that is required for vanilla marriage quests to the NPC. How, pray tell, do I "replace those scripts?" The VoicesMarriageAll formlist includes all of the voices that are authorized for marriage partners. Even though that's in the approved list for marriagables, it didn't work. and try clicking twice again more slowly.). Eg. I would really love to create this follower!!! No NPC ever shows up. Finally, give your relationship an ID, like YourFollowersNamePlayerRelationship or something similar. The World Space drop-down box lists all of the 'worlds' in Skyrim. That might sound complicated, but it's incredibly easy to do. Is there any other variable I'm missing here? You may notice that your character's head looks a little distorted. For scanning through info in the Construction Kit, look out for . ^^. Thank you so much for taking the time to post this! To create a new one, right-click in the list and select New. We have the ones best right here and how to … As far as I can tell it basically just determines their default expression. You can rotate your character's face to get a better look at him or her by using the left mouse button. could it be because I'm using SKSE instead of the original game load? Once the Creation Kit is installed, I encourage you to take a few minutes to go through the starter tutorial on the Creation Kit wiki. j-u-i-c-e (author) from Waterloo, On on April 01, 2013: @pogonek: A couple people have mentioned this problem. Great tutorial. I'll try cleaning the files and let you know if I discover anything regardless, so it's fine if you don't respond to my post. That means that the first time you meet them, they will be in their underwear. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Category:Skyrim-Factions-PotentialMarriageFaction&oldid=751334. Next, double-check the relationship and faction settings. We're going to skip the AI Package tab (see the note) and go straight to the Inventory tab. Once you're done creating your class, click OK to save it and it will appear with the other classes in the drop down box in the Stats tab. Open the Creation Kit and load the game files in the Data browser: go to File, Data..., and double-click the Skyrim.esm and Update.esm so that a little x appears in each of the boxes. Once you've saved your mod, create a new NPC. This tutorial really helped me. If you're interested in finding out more, you can always refer to the wiki. In the redering window she is displayed in the right way. Your follower should be on the floor or ground, but if you accidentally placed them on top of a chair or a rock or another object, drag them to an empty spot and press F to make them fall to the ground. They've already solved the problem you're trying to solve. Create your follower's appearance the same way you would create any other character you were going to play. This means that they can be killed by anyone or anything. Thanks for the great tutorial, man! To add armor or clothing directly to the NPC's inventory, read the following section. The Creation Kit is a development tool, it's free, it's resource intensive, and it's constantly being updated. Set your companion's level and class in the Stats tab and adjust the Health, Magicka, and Stamina Offsets (usually 50). When you accidentally moved the house, you created a 'dirty edit' (ie. Before you try this step, make sure you save your work as the editor has a tendency to crash for many people at this point owing to a bug with the current version of the Creation Kit which causes the Windows dialogs to fail to load properly for some people a large percentage of the time. When im trying to import i get some errors and the eyes, brows and the hair is reset to default. Any solution for this? NPCs cannot use all spells or perks. Can anyone help me figure out why that is? Your own follower will work the same way unless you explicitly set their level, in which case, they will always be that level instead. The player begins the game with a +50 point offset (50 Base Health + 50 Health Offset = 100 starting Health), so I typically assign the same values to my followers. i got lost at step 9 so to bad for me i guess, This is a good starter tutorial but it misses some things that can make the follower look all wrong. For more about marriage in Skyrim, see this Elder Scrolls wiki page or this Unofficial Elder Scrolls wiki page. The Skyrim Script Extender (SKSE) can be downloaded from: skse.silverlock.org. If you don't set the Relationship, your follower won't know that he's supposed to defend you. I would be very grateful if you have any solutions to the two problems I've encountered. i scoured the creation kit looking for some setting that would solve the problem. Once you've located the correct cell, or a cell nearby in exterior world spaces, double-click it to load it in the Render window. Oh man, what a good guide, thank you! Give the ID a name, set Child NPC as Player, and Relationship Level to Ally. Some NPC's are not able to be married to the player and I did not change that. Cancel out of it (don't press OK!) Skyrim itself is one massive world space that contains a number of smaller world spaces, like the city of Whiterun, which is also an exterior world space. Give them weapons and whatever else you think they should have. Is there a way to import something like this to console? Switch to the Quest Aliases tab and double-click the Follower alias in the Alias list. I've been having the hardest time finding mods that add a decent variety argonian followers. (I'm not even sure it's possible to get them to use them with a script.) j-u-i-c-e (author) from Waterloo, On on April 16, 2013: Thanks, Kathy. When you click OK, the editor remembers the changes you made to your character in the Actor box, but your file as a whole hasn't been saved. You can find the complete list of 'safe' voices inside the VoicesFollowerAll form list, which can be found in the Object window under Miscellaneous, FormList. Right click the application and go to the properties. j-u-i-c-e (author) from Waterloo, On on April 15, 2013: @Michael: Sorry, HubPages won't let me link to my hub for some reason and it's locked me out of editing my comment. Meshes\Actor\character\facegendata\facegeom\YourMod.esp\xxxxxxxx.nif, Textures\Actor\character\facegendata\facetint\YourMod.esp\xxxxxxxx.dds, Textures\Actor\character\facegendata\facetint\YourMod.esp\xxxxxxxx.tga. also spouse service factions c6458 and … As soon as the warnings are done, save your file. Parent/Child is a standard way of referring to relationships between objects in programming circles and has nothing to do with actual family relationships between your characters. At the same time, every time I open up Creation Kit, his relationship keeps deleting itself. All interiors are composed of a single cell separated from all other cells and all exteriors are composed of a collection of continuous cells. You can probably find help on the Bethesda forums. Drag CurrentFollowerFaction, PotentialFollowerFaction and (optionally) PotentialMarriageFaction into the Faction tab. marriage-faction. Your follower should have a little red, green, and blue box around them indicating that they are selected. Apparently the Is CharGen Face Preset box was checked! from reading your responses to other people, i am sure you know how frustrating it can be to learn this, even with a very detailed tutorial like yours (which i followed to the letter, step by step.) Every time I get the exact same result. also, i have been modding since warcraft 2. after that it was unreal tournament, then oblivion, and now skyrim. I followed it to a T, but the dialogue option that comes up for my follower is just "You Know..." and when I click it, it also only gives me one option "Never mind" and that's it. Do you think you could make an video of this? In general, you're going to restrict your spell selection to anything that has a 'LeftHand'/'RightHand' in the Editor ID. The console command addfac 19809 1 while having an NPC selected will make them eligible for marriage. @kar2nz: Well, it's hard to tell without seeing your character, but random marks on the face could be caused by an incorrect tint mask. Set CurrentFollowerFaction to -1. (which would have actually defeated the purpose of my mod, but i tried it just to make sure that was not the problem.) Click Yes on the confirmation dialog that appears. The default Level Mult to the left is 1.00, which means that your follower will be exactly the same level as you as long as your level isn't below their Calc Min level or above their Calc Max level, in which case they will use those levels instead. I'm not sure what kinds of tutorials are currently available. bless you for your efforts, even if you can't help me with my problem. That's just a guess, though. I'm having a problem after creating my follower and placing him in the game, he doesn't move after I've said I need him to follow me. It has to be a voice that is already being used for a follower/marriage partner. Thanks for your hard work in making this tutorial! I can't get her to follow me or do anything else. To make your follower level with you, check the PC Level Mult box. I see other threads showing up on google search about custom NPCs not showing up. You receive one during the Book of Love quest, which you keep when completed.You will not be able to marry anyone until you have spoken to Maramal about marriage, even if you have already obtained an amulet from somewhere … The important thing to remember is not to select anything you don't have to because if you accidentally move it, it will create a 'dirty edit' which can cause conflicts with other mods. You can select your follower with the left mouse button and then rotate around them by holding down the Shift key and moving the mouse. (eg. I extracted the files in bsa commander, and carefully placed them in the correct filepaths. Ignore the Health % field as item degradation isn't used by Skyrim. This tutorial is noob friendly, so I spend a lot of time talking about things that more experienced modders already know. it worked perfectly besides the fact that my follower does not have any typical dialogue options such as "follow me" somebody should help us understand this step in follower creation. Set Disposition to 75. Take your companion on a quest and see how they do. Windows doesn't like to let applications save files to the program files folder, so just move the entire folder there. Pick a Default Outfit (armor or clothing) or optionally add the armor to their inventory. i followed all your steps and flagged for Unique. I know you're busy, and I'm whining at you, but I really don't understand how I'm supposed to replace these missing scripts. An example combat style showing the location of the dual-wielding option. many thanks for this "how to", clear & well documented, perfect if you are using or not CK already. Good luck. 1 Factions with bounties 2 Other joinable factions 3 Non-joinable factions 4 Console Commands Dedicated Factions If you miss even a single step in this tutorial, your follower won't work. Even a 0.03 change can have a noticeable impact on how your character appears, so use with caution. j-u-i-c-e (author) from Waterloo, On on March 23, 2013: @Izabella: Not sure. They won't equip their armor until you trade items with them, at which point they will equip the best items in their inventory. All women including DLC's are potential marriage faction and in love with player. Or you can do the quest provided by one of the other priests and obtain the amulet that way if your a little short on coin. How do i find my character in the Object Window? j-u-i-c-e (author) from Waterloo, On on April 18, 2013: @kar2nz: The errors relating to eye/head nifs are connected to the custom race. My created follower only responds to me with "Hmm" and other generic greetings. If your follower has a default outfit, you can give them different clothing or armor, but they will always equip the 'best' item (from their perspective). @stanrir: Sorry I missed your post. How exactly do you go about that? I got much farther using this tutorial than anything else I've looked at.
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